A day in the life... | Thu, May 8th 4 AW (after war) morning |
Lawrence is sky-diving. He and his sky-diving partner are having a
blast, when suddenly, Lawrence vanishes leaving a bewildered sky-diving
partner.
Fam is lizard hunting with a few of his close friends in a swamp. He
gets a trump contact, and before he can more than blink, is mentally
hit over the head, and dragged off. His friends see a hand pull him
into thin air.
Corliss is reading in his study, relaxing when he gets a trump
contact, and before he can more than blink and realize that the caller
is female, he is also clobbered mentally and vanishes.
Leon is swimming at a backyard pool with some friends. He goes up for
a triple gainer with a half-twist, and vanishes in mid-air.
Taggart is walking through shadow. Up ahead he sees an odd shape
carrying what appears to be a person slung over his shoulder. Asks
Serephis which finds it unusual, and suggests following it. Taggart
does, right into the middle of a camp of demons, where without
warning, he's hit from behind, and... good-night Gracie!
He came from the wall | Approx 4 hours later |
Everyone awakens (separately) to much the same sight. A room, a bed,
a picture, a closet, a bathroom, a dresser, and a table. Clothes in
the closet are the right sizes, colors, patterns, for the occupant of
the room. Everyone gets dressed.
Corliss searches the desk, but doesn't find much; a quill pen, paper
with no water-mark, blotter, ink. He then searches the closet and the
dresser, but doesn't find anything interesting. Tapping the walls
however, yields a door shaped area. Having found nothing to open the
door, he draws Wile and proceed to cut the door shaped panel into a
real door. Unfortunately, the door has this annoying tendency to grow
back together as he cuts it away. Undaunted, he cuts and moves some
of himself through the door, cuts more, and finally gets far enough
through that he can see.... an open door across from him with someone
who greets him in Thari, and two other people down the hall. With the
help of the person across the hall, he gets through quicker.
Leon spends some time examining the picture, thinking it might be a
trump. It isn't. He next searches the closet, where he finds a large
cloth-covered lump. Moving it one way yields nothing. Moving it the
other, he hears a click, and finds an open door now in his bedroom
leading to a hall. Emerges to find Taggart staring at a hand and
dagger carving itself out of the wall.
Taggart asks Serephis what happened, and is told that the sword had
expected this, but hadn't really expected the rather precipitous way
he was clobbered and brought here. He searches the walls, and finds
something that feels a bit softer than the rest of the stones walls.
He pushes on it, and apparently not being used to technology, is
rather surprised. Serephis informs him that it's a door. He lifts the
picture down from it's hanger and finds a hook that he thinks might be
too large. After pushing and turning the hook, he finally pulls on
it, causing the door to open. He exits into a blank hall, and finds
that the far end of the hall sounds rather metallic. He then turns
around and stops, floored by the sight of a hand and dagger punching
through the wall.
Lawrence searches the closet and doesn't find much, other than that it
was arranged by an anal retentive. He next searches the bathroom
where he finds stuff in the medicine cabinet like tylenol,
PeptoBismol, and nicely enough, rat food, which he feeds to his
talking rat Mikey. Further exploration finds a light switch in the
medicine chest which he flips, turning the light on, and causing a
click. Mikey notices a new door in the bedroom. Lawrence goes to the
door and is confronted by a man coming through the wall across from
him. He says hello in Thari, and is greeted in response, and then
helps Corliss emerge the rest of the way from the wall, whereupon the
rest of the people are introduced. We notice what looks like bumps
appearing and dissapearing in the wall off to one side.
Fam meanwhile napped for a few minutes, and then got up to search the rooms. He found nothing interesting in the closet or bathroom, but searching the walls (and hurting his hand), he found a softer part of the wall. He punches it for a while, but doesn't come up with much. He then begins tearing apart the bedroom (literally). Eventually, he pulls one of the drawers from the dresser and the door opens, revealing the hallway where the rest of the group is congregated.
Some Answers | same time |
After standing around talking for a while, Corliss decides to see if
they are close to Amber or not, and so begins shifting shadow in an
attempt to make the walls blue. Succeeding at this, albeit after a
fair amount of time, he shifts more until there is a door where a door
should be and proceeds to re-enter his room. As the door shuts behind
him, it changes back into the squishy substance, and the walls fade
back to their normal stone gray.
While Corliss was pacing, everyone else has been poking and prodding
at the walls, and Lawrence discovers that there is a possible sixth
door. He borrows Wile from Corliss, and cuts far enough through the
door to poke his head inside and see that it is unoccupied. Taggart
returns to investigating the metal wall that he found last week, and
begins poking, prodding, and tapping on it. Fam, being himself,
returns to his room, and unsuccessfully attempts to re-arrange his
bathroom. Leon just stands there. Lawrence returns the dagger to
Corliss, who then disappears into his room. Lawrence then discovers a
new switch on the inside of his door, which when pressed causes a new
switch to appear on the outside of his door allowing it to be opened
and closed normally. He then goes through and unlocks/opens everyones
doors except for Corliss' and the empty one.
Corliss, in his room, begins to search the bathroom, and immediately
tries flushing the toilet. This engenders a click, and the door to
the hall opens again. Learning of the double-switches, Corliss
toggles the switches on his door as well so that his room is now
enterable.
Taggart by now, and after some prompting from his sword, finds and
indent next to the metal wall. Pushing it leads to the door opening
on a smallish room with six buttons on the wall. The button labeled 5
is lit. All of us enter the room, and then Corliss presses '5'
causing the doors to close, but not much else to occur. Quickly
realizing this is very much like an elevator, he presses 1, and the
elevator drops downward to the first floor.
Emerging from the elevator they are confronted with a hallway lined
with evenly spaced columns that lead to a swimming pool along the far
wall. On the left through the columns are a kitchen and an exercise
area. On the right are a dinning room, and a wet bar. Corliss pours
himself a scotch and soda, while Fam makes himself a Dagwood style
sandwich from the well stocked refrigerator in the kitchen. We explore
around here a bit more, but don't find much else. Lawrence, in his
irritation looks at the fine china, and then lets it drop to the floor
with a very insincere 'oops'.
Heading back to the elevator, they discuss for a bit which floor to go
to next. Corliss suggests 2, but everyone else wants to try 6, so, 6
it is. We end up on 6, and are faced with a large greenhouse that
takes up the entire floor. There is a koi pond in the center of it,
and paths leading all through it. The ceiling is very high up (20
feet above the highest tree) and roofed over in green glass. The
light in here, and in fact in every other room seems to be emanating
from everywhere (completely non-directional). Lawrence sends Mikey
(as a crow) up to investigate the ceiling, but he doesn't find out
much. Corliss then cuts a rock out of wall of the koi pond and throws
it full strength up to the ceiling where it goes 'tink' and falls back
down. He catches the rock, and replaces it in the pond. The koi
during all of this give him a vaguely disgusted expression. Given
that the ceiling seems to be out, they walk around through the paths a
little bit, and find a very authentic Japanese tea house with settings
for 5 people set out, and the tea very nicely warm. Fam decides to
take out his frustration by doing a bit of landscaping. The garden
plants move out of his way. Leon and Corliss both have some of the
tea with Leon observing all of the formalities of a classic Japanese
tea ceremony.
Everyone decides to keep exploring. Leon and Taggart decide to stay on
floor 6 to try and pry open the elevator doors after they all go down to
4 so that they can see if there might be a way out through the elevator
shaft. The rest head down to floor 4. Leon and Taggart are able to
pry open the door to the elevator and see the roof of the elevator two
floors below, a roof pretty much immediately above them, and two rails
running down the sides of the shaft.
On the fourth floor, Corliss, Lawrence, and Fam step out of the
elevator and into a sitting area with one set of double doors, and two
other doors. Leon and Taggart call the elevator back up, and rejoin
everyone a few moments later. During that time, Fam has opened the
double doors, which leads to a library, and Corliss and Lawrence each
opened one of the single doors apiece. These doors lead to fairly
plain writing rooms with a desk, and some pens, but no papers or other
items. Fam meanwhile attempts to redecorate the library, with the
apparent notion that books don't really belong on shelves, but on the
floor. As Lawrence and Corliss finish, they turn around and watch the
books fly over Fam's shoulder, stop, and settle gently into neat piles
on the floor. Leon and Taggart arrive and see this same phenomenon.
Everyone now jaunts down to the third floor. Directly across from the
elevator we find a locked door. Corliss pulls out a set of lock picks
(where DID he get those?) but given that there is no keyhole in the
door, they aren't much help. Lawrence concentrates for a few moments,
and then keels over in pain, moaning something about 'oh my aching
head'. Corliss paces around the small foyer, in hopes that the door
will mysteriously unlock itself, but it doesn't. Taggart tries to
hack at the door with Serephis, but the sword turns into a snake, and
refuses to do that. Corliss asks the sword a few things, and finds
out that Taggart doesn't know much about anything related to Amber,
and that the door has some of the pattern imbued into it. Lawrence in
the meantime has returned to his room to get some excedrin for that
headache of his.
When he returns, everyone all head down to floor 2. Here there is
another ante-chamber with double doors partly open leading to a large
movie theater/auditorium. As everyone enters, a screen rolls down in
front, and a face appears on the screen. The face is that of a fairly
monstrous looking demon. He says that it's about time the group got
there, at which point Corliss remarks that he at least had wanted to
go to floor two first. The demon goes on to say that it is sorry for
the inconvenience of the abductions, but that there is a threat to
everyone there. It further says that the group will be allowed out,
and that they are to consider this place a safe haven. The threat, it
says, is that some faction or factions in either Amber or Chaos or
both has been killing off the younger generation of both Amber and
Chaos offspring. They are told that they will find more information
upstairs on the third floor in the room they couldn't enter
previously. It also says that on the third floor they will find
transportation, and trumps that will get them back into the building.
The screen then goes blank leaving everyone a bit shaken, confused,
and concerned. During the discussion it comes out that Taggart really
does know very little about either Amber or Chaos. Corliss belittles
Taggarts' sword for not giving him a better education.
Everyone except for Taggart goes up to the third floor. Taggart stays
on the second floor and gets a small lesson from Serephis on some of
the things that will be useful to him, like what the pattern is, etc.
On the third floor the locked door is now open, but they wait for
Taggart before proceeding, content to just discuss life among
ourselves. We discover that at least two of us, Corliss and Leon, are
from Amber, and the other two, Fam and Lawrence, are from Chaos. No
one is sure where Taggart is from.
After Taggart rejoins them, they enter the door, and find a large room
with four doors, one leading back to the ante-room, one across, and
one each to the left and the right. Also around the room are three
maps, two obviously those of Amber and Chaos and their surrounding
circles of shadows. The third, recognized only by Corliss is a map of
the new Pattern drawn by Corwin and the shadows that surround it.
The door to the left opens onto a weapons room filled with a variety
of high and low tech weapons from PPG's to swords, including at least
one bomb, a variety of ammunition (none of which is based on jewelers
rouge) and some hand-grenades. The door on the right leads to a
records room where there are folders for each of the people there
sitting out, racks of other folders, and a computer. Everyone takes
their own folder, and Corliss and Leon both search the racks of other
folders. The folders come in three colors. Everyone who is there has
a blue folder, as do most of the living Amberites (and Chaosites).
Any of the Amberites and Chaosites who are known to be dead have red
folders. Folks like Brand and Caine, whom are not known to be alive
or dead have purple folders. Corliss finds Dworkin's folder, and
snags it for later reading. The computer looks very interesting, but
asks for a password. Corliss tries three passwords suggested by the
others, and then the computer dies and erases all the information on
it. There are a pile of disks by the computer however, but they
decide to deal with them and the computer after looking around a bit
more.
Through the last door is a garage with a mini-van. We all get into
the van and look around it. The van has a very simplistic dashboard,
with only a few buttons, one of which starts it, and one of which
stops it, and one which appears to make the trump image on the
dashboard work. In the glove-box we find 5 trumps back to the
downstairs living room, and each takes one. We leave the van, and go
back into the house. A ghostly butler appears, and announces that
dinner is served downstairs, and then vanishes through a wall. We go
downstairs to eat.
After dinner Corliss, Leon, and Lawrence head back up to the third
floor to see if the computer has fixed itself yet, since everything
else around here seems to. Fam goes off to the theater to hunt down a
copy of Rambo to watch. Taggart also goes to three to read his
dossier.
The computer had indeed reset, and greets them with the word 'oops',
and then instructs them to start feeding it disks. The computer seems
somewhat able to respond to verbal commands, but usually only talks
back. After the computer is rebooted, Corliss discovers that it is an
old 386 running a very old and hacked version of BSD Unix 4.1.
Exploring a bit more, he finds that the machine is called
'ghost.wheel.net' and that there is a game on it called AmberMUSH.
Figuring this must be the information they were promised he logs into
it, and finds that it really is just a game, and one populated either
by very clueless people or very bad AI routines. Turning the computer
over to Leon, who's more used to these older tech computers, they
discover that they have some email asking if they need help, to which
they reply 'yes'. Leon also discovers a directory called INFO, with
some informational files in them. Both of the files are printed out
on a very old, loud and clunky daisy-wheel printer.
While Leon and Corliss have been playing with the computer, Lawrence
has wandered back out to the garage, and out through the garage door.
He finds that they are in a cubic building surrounded by a moat, and
then farther out by ShadowStuff. The moat is crossed by only one
bridge. He then returns inside.
Fam comes back down after watching Rambo and Rambo II, and gets shut in the weapons room by Taggart. Everyone decides to head to bed for the night.
Parents Discovered | Fri, May 9th 4 AW morning |
Everyone gets up, showers, and gets dressed. Everyone heads down to
breakfast. Taggart appears in normal clothes. Fam is more subdued
than usual, and looks depressed. After eating, Lawrence experiments
with the trumps of the downstairs to make sure that they work as
advertised.
It is decided that the unused bedroom should be opened up just in case
it's needed for something. After this, someone remembers the printout
that was left going before everyone went to sleep last night, and all
head down to the file/computer room to check on it. Much to
everyone's amazement (not), the file room and the computer room have
re-arranged themselves quote a bit. The file room is now shorter, and
where the computer used to be there is now a wall, with a door leading
to another smaller room behind. In this new room are six
workstations, five with the names of the group above them, and a sixth
one that has no placard. Each of the workstations that is named is of
a type familiar to the person whom it is designed for. There are
printouts sitting next to each computer.
Lawrence decides to go for a quick swim while everyone else reads the
printout provided for them. Leon talks to his sword (another one??)
and decides to head home briefly in order to let his foster parents
know that he is alright and that they shouldn't worry. Corliss also
returns home to his Milieu world in order to make sure that his
affairs are in order. Taggart takes this opportunity to start
learning the computer system. Fam doesn't do much other than mope
around.
As each person returns to their room next, they find waiting for them
a set of trumps, one for each of the rest of the group other than
themselves. These trumps have a curiously 'mechanical' look to them.
Leon and Corliss both find an extra trump in among the rest. Corliss,
not recognizing the unusual trump goes to find the only other Amberite
with some sense in the group, Leon. He enters Leon's room, and they
discuss the unknown card. Corliss tries to contact the 'young dark
and intense' gent pictured on his card. He gets an answer, but it
told that the card is for emergency use only, and that this is not an
emergency before the contact is terminated. Leon then shows Corliss
the unknown card that he has. Corliss recognizes the person 'old gray
and intense' as Dworkin, and is mildly surprised. Leon doesn't
recognize Corliss' unknown. After discussing it a bit more, they
decide to talk with Lawrence, who although he's a member of the Courts
of Chaos, at least seems to know how to handle himself. He recognizes
the gent on Corliss' card as an advisor to the Courts of Chaos. He's
never seen the person on Leon's, which isn't too surprising. He also
hasn't received a special trump. Fam hasn't received a special trump
either, nor has Taggart when they ask him. Taggart however, doesn't
appear to know much about how trumps work, and so the group, mostly
Lawrence and Corliss, give him a quick lesson on Trump, on how it can
be used and what can be done with it.
This led to an explanation of Ghostwheel, and was Corliss tries to
explain the very little he knows, Ghostwheel himself manifests and
explains more about himself. He tells them a bit more about who is
behind keeping the younger generation safe, namely the dark gent from
the Courts, and Fiona from Amber. He also says that Dworkin isn't
involved, but that Leon has his card for another reason. The group
spends quite a bit of time talking with Ghostwheel, but doesn't really
learn much more than this. Lawrence decides to check if someone can
be pulled into this area through the trump, so pops out and Corliss
tries to pull him back in. He returns, be they notice a message on
the screen saying that Lawrence already has access. Asking Ghostwheel
gets them the information that they can bring people through to there,
yes. There are also two other trumps for this safehouse, one being in
the keeping of Fiona, and one in keeping of the Courts gentleman.
After talking for a bit longer, the group decides that the only
reasonable course of action is to head out to Corwin's pattern and
begin to scout around. As they drive up to the field and the tree
right near the Pattern, the Pattern Ghost of Corwin appears and wishes
them luck. They continue on, and eventually end up in a shadow of
Paris, 1905. As they enter this shadow the van shifts until it is a
horse and buggy. They look around, and find an inn, then go out to
look for food and a quick bit of sightseeing. Upon returning to their
rooms they find clothing and such appropriate to the time period of
this shadow in their rooms. They spend some more time touring around
Paris, and then rest for the remainder of the night.
The next day, Lawrence, Corliss, and Fam decide to walk Shadow looking
for someone other than Corwin who knows about the Shadows past
Corwin's Pattern. Leon decides to speak with Corwin directly, and
Taggart heads off to speak with the Pattern Ghost again.
Leon contacts Corwin via Trump, and asks about his Pattern in a pretty
tactless fashion. Fortunately, Corwin appreciates bluntness.
Unfortunately, his only suggestion is to start shifting shadow and
heading 'away' from Corwin's pattern toward this other unknown pole.
Leon then goes to catch up to Taggart since this conversation with
Corwin didn't take very long.
Meanwhile, Corliss, Lawrence, and Fam shift shadow for a while, and
then arrive at the outside of a large white tower. Corliss gets two
trump contacts, and ignores both of them, not quite trusting them to
be friendly when they didn't know whom they were looking for. They
knock on the door of the tower, and it opens to reveal Fiona. She
leads them inside and they talk for a while, but don't gain much more
information than they already had. Only that it's harder for
Amberites other than Corwin to shift shadow out past his Pattern.
Fiona is also mildly ticked at Corliss for not answering the trump
contact she sent to find out what they wanted. Fiona also suggests
that they just start shifting shadow and head toward the other pole of
power that's out there.
Taggart finds Corwin's Ghost, and they begin talking. Almost
immediately, the Ghost inquires if Taggart has ever been to Rebma.
Right after this, Leon shows up. The Ghost tells Taggart that Taggart
reminds him of Moira, the queen of Rebma. The Ghost also says that if
Taggart wants to know more, he should really ask Corwin himself.
Taggart pulls out a trump of Corwin and contacts him. After Taggart
explains what the Ghost said, Corwin looks confused, and asks Taggart
to pull him through. With a bit of instructions, Taggart manages.
Corliss attempts to contact Leon and is ignored, so contacts Taggart
and gets pulled through. Realizing he forgot Fam and Lawrence, he
then contacts them and pulls them through as well. Corwin pulls
Taggart off to one side, and talks with him while the everyone else
eat lunch. After they eat, Corwin and Taggart return the group, and
Taggart reveals that he is the child of Corwin and Moira.
Having figured that they have discovered everything they really can
without going walking through shadows themselves, the group checks out
of the hotel where they were staying and begins to drive down one of
the shadow paths leading off into the unknown.